Wednesday, April 14, 2010

New title screen, new minigame, new demo.

Working midnights sucks. I'm sure midnight shifts were invented by terrorists to make those of us who work them easier to explode. That, and the shift is a pretty effective life killer. However, I've still found time to work on the game some, so let's get to that!

First off, you will notice on the side bar there is a poll option. I'm going to be taking a poll on what the new title screen of the game should be. There are three options, and the first will be the main title screen while the second will be used in some other fashion. The title screens are as follows:

In the poll they will be listed in the order you see here, but just to avoid any confusion, the top one will be called Sword, the middle Mimic (which is that treasure chest monster you see in the middle, for those who may be unaware of what a mimic is), and Dragon/Knight. I will be running this poll here, in addition to a few forums and I'll take the total votes from each and tally them together to determine the winner. The poll will close on the 21st.

Onto the next subject - minigames!

I just can't seem to resist the temptation of making small minigames. While they are a lot of work, I think the life they add to games increases the overall value, setting some games apart from others. With that said, what's the new minigame?

Dice!

It's just a simple little minigame you can play against this shady character to earn that small amount of extra gold you may need for that one great weapon. The basic way it works is if your roll is higher than the man's, you can either take your 2 to 1 winnings, or use the value of that roll to play higher or lower. As it sounds, you guess whether or not the next roll will be higher or lower relative to your previous score. You win, you win big. You lose, you lose your previous winnings that round in addition to the gambling fee. A simple game, but fun enough. Even more so when you win and can afford that shiny new weapon!

Onto the final topic, a new demo.

Yes, that's right, a new demo. As much as I wish it were a full game release, there's still a long way to go for that. However, due to the amount of feedback I've gotten from the previous demo, in addition to the balancing issues, I feel that the game really could use a new demo to showcase the progress made, in addition to show what to expect from the final product in terms of balance, character personalities (quite often depending on who you're using in your party and when, they'll have 2 cents to add... sometimes 3), and the new soundtrack.

Your old saves will unfortunately be incompatible with the new demo, so you will have to start over. This is for the better, however, as there are new things to explore, updates to old content, and the game is just more fun now. The new demo will be out after the winner of the title screen battle is chosen, so look forward to more after the 21st! ... of April.

4 Responses to “New title screen, new minigame, new demo.”

Anonymous said...

a new demo!!!! about time tbh. i voted for the dragon btw i think its cool.....

arrath33 said...

You sure do love minigames lol. I like it tho, I agree they makes RPGs more fun. Lookin forward to the new demo.

Anonymous said...

minigames are cool as long as its not the funeral in lost odyssey lmao

will the new demo saves be able to transfer to the game when its done??

Steve said...

HAHA. Oh god... I would NEVER make a Lost Odyssey funeral "minigame." Worst bit of RPG gaming I've ever had the displeasure of playing.

I'm pretty confident the saves from this demo will be completely compatible with the final version.

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