Just a quickie.
I've uploaded an easy type version of the game for those of you having trouble staying alive in the normal version. Monsters will be much easier now, but you should still watch out for those guarding treasures! They will still be a challenge.
Easy type demo can be found on the links to the right or here:
http://www.megaupload.com/?d=5SN8698Y
Monday, September 28, 2009
Friday, September 25, 2009
Easy Type version and more.
So, while myself and quite a few others have played the game through and have only seen the above screen a couple times, I've had quite a bit of feedback regarding the difficulty level of the game. Some people say it's just right, others are saying it's way too hard. The game is difficult in the early going, but that's because your party are a bunch of brand new adventurers. One comment left by a person on RMN pretty much sums up what I think the issue is here:
"You should probably warn people that your game is hard though. I've been babied in so many games now, I've totally forgotten how to play properly. I died something like 10 times just because a bunch of slimes beat me up. Then I actually started using skillz and it all worked out."
Unfortunately, a lot of players don't seem to want to take it upon themselves to sharpen their gaming skills, instead just wanting an easier game. So, request and you shall receive! I'll be putting up a separate demo of the game labeled easy type. While I personally think that such a mode detracts from the game as a whole, I'm just the developer, not a player! So the more options people have, the more likely they are to play the game, and the more people that enjoy the game, the happier I'll be.
In other news, I'm currently creating a small minigame that can be played in one of the towns you can reach after gaining access to your rowboat.
War! (With a graphical twist.)
It works pretty much just like the real life card game of War, but rather than collect all the cards and add them to your deck, you just play in a best of 7 series. It also has a neat graphical overlay that real life War does not, and depending on how much you wager to play, you can win some pretty neat stuff!
Update - Naming Contest:
I've received some pretty good submissions for names, and so far the front runner is Reminiscence as not only does it sound like a good title for a game, it works to define the type of game this is as well. There's still 5 more days to submit entries, and I'll be taking them until then, so if you come up with something good (even if you've already submitted something), let me know!
Wednesday, September 23, 2009
Naming contest!
Girlfriend: "You probably need a new title for your game. It's a really fun game, but the title is probably making people not want to try it. You should hold a naming contest!"
Well, it turns out after the Release Something! event, she was not the only one with this opinion. So now it's time for a help me name my game contest! I'm going to take suggestions via the topic comment function through the blog. Comments can be made anonymously, so there's no need to register. The winner will get an npc named after them in the game saying whatever lines of dialogue they wish (within reason, of course). The easiest thing to do is to choose a name for the game world as a whole, and make that the title (as the game world is still unnamed as well), but I'll leave it up to you to decide.
In progress related news, I've just started working on the third major dungeon in the game. Progress is coming along nicely, and it's always fun coming up with new puzzles. I should probably have it done within a week, so here's to hoping!
The contest will end at the end of the month (1 week!) on 09/30/09.
Labels:
Cliche,
Naming Contest,
Progress