Showing posts with label War. Show all posts
Showing posts with label War. Show all posts

Friday, November 13, 2009

To make excuses...

...or to just do an update?

I prefer the latter, as things are back on track and no one really concerns themselves with why they may have fallen off the track to begin with.

So, here are some updates!

The second continent is mostly done now, a few odd locations here and there have been taken care of, one of the towns is completed and all fleshed out, now work begins on the major dungeon of the area, which is a ruined castle type area. I have some neat puzzles in mind for this area that will hopefully liven the place up considering its ruined state.




As far as the minigames are concerned, the War card game has only a small amount of work left to be done on it. After it is completed, I will no longer be able to avoid working on the Blackjack minigame. Ugh, that will be a tough one!

Feels good to have momentum in the project again. At some point I'll put the new title up in fancy fashion and retitle the blog as well to match the new name of the game.

Friday, September 25, 2009

Easy Type version and more.




So, while myself and quite a few others have played the game through and have only seen the above screen a couple times, I've had quite a bit of feedback regarding the difficulty level of the game. Some people say it's just right, others are saying it's way too hard. The game is difficult in the early going, but that's because your party are a bunch of brand new adventurers. One comment left by a person on RMN pretty much sums up what I think the issue is here:

"You should probably warn people that your game is hard though. I've been babied in so many games now, I've totally forgotten how to play properly. I died something like 10 times just because a bunch of slimes beat me up. Then I actually started using skillz and it all worked out."

Unfortunately, a lot of players don't seem to want to take it upon themselves to sharpen their gaming skills, instead just wanting an easier game. So, request and you shall receive! I'll be putting up a separate demo of the game labeled easy type. While I personally think that such a mode detracts from the game as a whole, I'm just the developer, not a player! So the more options people have, the more likely they are to play the game, and the more people that enjoy the game, the happier I'll be.

In other news, I'm currently creating a small minigame that can be played in one of the towns you can reach after gaining access to your rowboat.

War! (With a graphical twist.)


It works pretty much just like the real life card game of War, but rather than collect all the cards and add them to your deck, you just play in a best of 7 series. It also has a neat graphical overlay that real life War does not, and depending on how much you wager to play, you can win some pretty neat stuff!

Update - Naming Contest:

I've received some pretty good submissions for names, and so far the front runner is Reminiscence as not only does it sound like a good title for a game, it works to define the type of game this is as well. There's still 5 more days to submit entries, and I'll be taking them until then, so if you come up with something good (even if you've already submitted something), let me know!